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Deutsche Edition 1
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Deutsche Edition 1.iso
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amok
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031-040
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amok32
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billard
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billard.doc
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1993-11-04
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4KB
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73 lines
*********************************************************************
This Billard-Game is Shareware !!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please don't play it before You have send 5 DM or 3 $ to:
Stefan Salewski
Stolper Weg 3
D-2160 Stade (West-Germany)
*********************************************************************
This version is only for PAL-Amigas. It is diffical for me to write
Programs which runs under NTSC-Amigas too, because I cannot test the
NTSC-Version. If You have a NTSC-Amiga, You have to change some
constants in the Modula-Source and to adapt the picture BillardTable
for NTSC-Screens. If You have any problems, send me a message.
You can start the game from WB by Double-Click, or from CLI with the
command: "[run] Billard". This game needs the picture BillardTable in
the same or current directory. After loading, you will see a
Billardtable with 7 balls on it. Click on one of the balls (click
means: Move the mousepointer over the ball, and then press and release
the left mousebutton.) Now move the mouse. You see a line drawn from
the center of the Ball to the current pointer-position. This line is a
symbol for the billard-stick (Queue). If you now press the left
mousebutton and release it again, then the ball will get a kick in the
direction of the line. The initial velocity of the ball is
proportional to the length of the line. When all balls are at rest
again, You can hit the next ball in the same manner or select one of
the 13 gadgets at the bottom of the screen:
Quit: Use this to end the game.
Set: With this gadget You change in a "build up" modus.
If you now click on a ball, you can move it to any position on
the table. You can pick balls from the frame or you can push
balls on the frame too. All balls on the frame will be removed
when You end this modus be clicking the Set-Gadget again.
0 Takes all balls from the table.
7,11,16: Sets 7,11 or 16 balls on the table and resets the
5 counters( see below).
RND: Distributes the balls on table by random.
P: (Power) As I mentioned at the beginning, the speed of the first
ball is proportional to the length of the stick. So if a ball
lies near by the border of the screen, you can't accellerate it
to maximum velocity. After You have clicked on "P", the maximum
sticklength is reduced, so that you can better hit balls near
the border.
<R R>:This two gadgets change the friction between balls and
table. The number between the two R's show, how often a ball
with maximum initial velocity will travel from the left border
to the right and back, before it stops.
Digi: Draws numbers on the balls.
Pool: You can play Pool-Billard with holes, or Billard without holes.
This gadget toggles between this two tables.
Undo: Take the last action back.
Counters:
There are 5 counters on the upper left of the frame. The first
number shows the number of hits that you have made. The next shows
the points of player 1, the next the points of player 2 and the
next the points of player 1+2. The points that a player gets when a
ball falls in a hole are identical to the number on the ball. The
last counter show how many balls are currently on the table. (This 5
counters may be usefull, but you can ignore them.)
Right Mousebutton:
With this button You can bring the billardscreen behind the WB-Screen.
Stefan Salewski, 16.12.89